> For the complete documentation index, see [llms.txt](https://sickscoregames.gitbook.io/hud-navigation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sickscoregames.gitbook.io/hud-navigation-system/getting-started/example-content.md).

# Example Content

## :jigsaw: Example Content

You'll find all example contents within the folder *Sickscore Games* > *HUD Navigation System > \_Examples*. Simply copy e.g. HUD prefabs and adjust things as you like.

{% hint style="info" %}
Examples are a good starting point for customization.
{% endhint %}

* **Example Scenes:** It's always good to play around in our example scenes before you integrate HNS into your own project.
* **Example Settings:** Some *Element Settings* used in our example scenes, which are shared between multiple *HUD Navigation Elements*.
* **HUD Prefabs:** Here you'll find the example prefabs for the different features of HNS. These are used in our example scenes. It's a good practice to copy them and adjust them to your needs.
* **Scene Configs:** Used in our example scenes. You can always create your own *Scene Configurations* to adjust settings between different scenes.
* **Scripts:** Some example scripts used in our example scenes. It might be worth checking some of them for reference. You can find more example scripts within *\_Examples > Example Scene > Scripts*.
* **Textures:** Some example textures used in our example scenes. You're allowed to use all textures and icons for your own projects aswell!


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