Settings

Component configuration options

⚙️ Settings

Most of the settings on the HUD Navigation Element component are used to override the default settings defined by the HUD Navigation System component. This way, you can define different types of elements, which derive from the default settings, but behave different from each other.

If you plan to create a lot of elements of the same type (e.g. item pick-ups), it's a good practice to use HUD Navigation Element Settings to share your settings between multiple elements and change them at a single place.

General Settings

  • Settings Asset: (optional) Assign an Element Settings asset to configure this element based on the settings of the asset.

  • Radar / Compass Bar / Indicator / Minimap Prefab: Assign an UI Prefab for each feature you want to use on this element.

Radar Settings

  • Hide In Radar: If enabled, the element will be hidden within the radar.

  • Ignore Radius: If enabled, the element will always be visible within the radar, even if it's outside the defined radius. Useful for e.g. quest markers!

  • Rotate With GameObject: If enabled, the element will rotate within the radar, depending on it's GameObject's rotation.

  • Enable Height System: If enabled, the radar height system will be activated on this element.

Compass Bar Settings

  • Hide In Compass Bar: If enabled, the element will be hidden within the compass bar.

  • Ignore Radius: If enabled, the element will always be visible within the compass bar, even if it's outside the defined radius. Useful for e.g. quest markers!

  • Enable Distance Text: If enabled, the distance text will be activated on this element. It will show the current distance to the player next to the element.

    • Text Format: Defines the format of the distance text. "{0}" will be automatically replaced with the actual distance value.

Indicator Settings

  • Show Indicator: If enabled, the indicator for this element will be visible. Make sure, the indicator feature is enabled on the HUD Navigation System component.

  • Show Offscreen Indicator: If enabled, the offscreen indicator for this element will be visible.

  • Ignore Radius: If enabled, the indicator for this element will always be visible, even if it's outside the defined radius. Useful for e.g. quest markers!

  • Ignore Hide Distance: If enabled, the indicator for this element will ignore the defined hide distance. Useful for e.g. item pick-ups!

  • Ignore Distance Scaling: If enabled, the indicator for this element will not be affected by the distance scaling setting.

  • Ignore Distance Fading: If enabled, the indicator for this element will not be affected by the distance fading setting.

  • Enable Distance Text: If enabled, the distance text will be activated on this indicator. It will show the current distance to the player next to the indicator.

    • Show Offscreen Distance: If enabled, it will also show the distance text on the offscreen indicator.

    • Onscreen / Offscreen Text Format: Defines the format of the onscreen / offscreen distance text. "{0}" will automatically be replaced with the actual distance value.

Minimap Settings

  • Hide In Minimap: If enabled, the element will be hidden within the minimap.

  • Ignore Radius: If enabled, the element will always be visible within the minimap, even if it's outside the defined radius. Useful for e.g. quest markers!

  • Rotate With GameObject: If enabled, the element will rotate within the minimap, depending on it's GameObject's rotation.

  • Enable Height System: If enabled, the minimap height system will be activated on this element.

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