# Settings

## :gear: Settings

Most of the settings on the *HUD Navigation Element* component are used to override the default settings defined by the [HUD Navigation System](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-system/overview) component. This way, you can define different types of elements, which derive from the default settings, but behave different from each other.

{% hint style="info" %}
If you plan to create a lot of elements of the same type (e.g. item pick-ups), it's a good practice to use [HUD Navigation Element Settings](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-element/element-settings) to share your settings between multiple elements and change them at a single place.
{% endhint %}

### General Settings

* **Settings Asset:** *(optional)* Assign an [Element Settings](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-element/element-settings) asset to configure this element based on the settings of the asset.
* **Radar / Compass Bar / Indicator / Minimap Prefab:** Assign an [UI Prefab](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-element/ui-prefabs) for each feature you want to use on this element.

### Radar Settings

* **Hide In Radar:** If enabled, the element will be hidden within the radar.
* **Ignore Radius:** If enabled, the element will always be visible within the radar, even if it's outside the defined radius. Useful for e.g. quest markers!
* **Rotate With GameObject:** If enabled, the element will rotate within the radar, depending on it's GameObject's rotation.
* **Enable Height System:** If enabled, the radar height system will be activated on this element.

### Compass Bar Settings

* **Hide In Compass Bar:** If enabled, the element will be hidden within the compass bar.
* **Ignore Radius:** If enabled, the element will always be visible within the compass bar, even if it's outside the defined radius. Useful for e.g. quest markers!
* **Enable Distance Text:** If enabled, the distance text will be activated on this element. It will show the current distance to the player next to the element.
  * **Text Format:** Defines the format of the distance text. "{0}" will be automatically replaced with the actual distance value.

### Indicator Settings

* **Show Indicator:** If enabled, the indicator for this element will be visible. Make sure, the indicator feature is enabled on the [HUD Navigation System](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-system/overview) component.
* **Show Offscreen Indicator:** If enabled, the offscreen indicator for this element will be visible.
* **Ignore Radius:** If enabled, the indicator for this element will always be visible, even if it's outside the defined radius. Useful for e.g. quest markers!
* **Ignore Hide Distance:** If enabled, the indicator for this element will ignore the defined hide distance. Useful for e.g. item pick-ups!
* **Ignore Distance Scaling:** If enabled, the indicator for this element will not be affected by the distance scaling setting.
* **Ignore Distance Fading:** If enabled, the indicator for this element will not be affected by the distance fading setting.
* **Enable Distance Text:** If enabled, the distance text will be activated on this indicator. It will show the current distance to the player next to the indicator.
  * **Show Offscreen Distance:** If enabled, it will also show the distance text on the offscreen indicator.
  * **Onscreen / Offscreen Text Format:** Defines the format of the onscreen / offscreen distance text. "{0}" will automatically be replaced with the actual distance value.

### Minimap Settings

* **Hide In Minimap:** If enabled, the element will be hidden within the minimap.
* **Ignore Radius:** If enabled, the element will always be visible within the minimap, even if it's outside the defined radius. Useful for e.g. quest markers!
* **Rotate With GameObject:** If enabled, the element will rotate within the minimap, depending on it's GameObject's rotation.
* **Enable Height System:** If enabled, the minimap height system will be activated on this element.
