Component Info
Map Profiles - Overview
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Map Profiles - Overview
Last updated
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Map Profiles store the rendered (mini)map texture as well as it's corresponding map bounds. To create a new Map Profile, you have to use the .
You can add Custom Layers to any Map Profile, which you can access by code at runtime.
Name: Enter a unique name, which will be used to access this layer in code
Texture: Assign your custom layer texture. Make sure it has the same dimensions as the map texture!
Enabled: If checked, the custom layer is enabled and can be accessed by code.
Toggle a custom layer's visibility by pressing the "F" key.