Component Info
Map Profiles - Overview
Last updated
Map Profiles - Overview
Last updated
Map Profiles store the rendered (mini)map texture as well as it's corresponding map bounds. To create a new Map Profile, you have to use the Map Texture Creator.
You can add Custom Layers to any Map Profile, which you can access by code at runtime.
Custom Layers can be used to include custom logic to your (mini)map, such as day/night mode, cave systems, heat maps, etc...
Name: Enter a unique name, which will be used to access this layer in code
Texture: Assign your custom layer texture. Make sure it has the same dimensions as the map texture!
Enabled: If checked, the custom layer is enabled and can be accessed by code.
Toggle a custom layer's visibility by pressing the "F" key.