> For the complete documentation index, see [llms.txt](https://sickscoregames.gitbook.io/hud-navigation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-element/element-settings.md).

# Element Settings

## :gear: Element Settings

If you plan to create a lot of elements of the same type (e.g. item pick-ups), it's a good practice to use *Element Settings* to share your settings between multiple elements and change them at a single place.

The settings of the *Element Settings* asset are identical to the settings of the *HUD Navigation Element* component. You can find the [documentation here](/hud-navigation-system/hud-navigation-element/settings.md).

{% hint style="info" %}
To create new *Element Settings*, right click in your project window and select:\
\&#xNAN;*Create* > *Sickscore Games* > *HUD Navigation System* > *New Element Settings*
{% endhint %}

## :dividers: Copy Settings

It's easy to create an *Element Settings* asset from an existing *HUD Navigation Element*. Simply create a new *Element Settings* asset and assign the GameObject with the existing *HUD Navigation Element* component to the *Copy From* field and click on *Copy Settings*. All existing settings on the *Element Settings* asset will be replaced!

![](/files/-M6LKaE7-N1kuc6nsU2D)


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