> For the complete documentation index, see [llms.txt](https://sickscoregames.gitbook.io/hud-navigation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sickscoregames.gitbook.io/hud-navigation-system/getting-started/faqs.md).

# FAQ's

### Can I use HNS for my VR/XR project?

Currently VR/XR is not supported, because the HNS canvas runs in screen space. We're already working on an addon for HNS, which already supports most of the features of HNS. A working beta will be released to the store once we've integrated all features of the main asset. Stay tuned!

### Is this asset also suitable for 2D / 2.5D games?

2D is not supported "out-of-the-box", but we have a few customers, which successfully use HNS in their 2D/2.5D games. This mostly depends on the individual setup of your project. Please [contact us](/hud-navigation-system/getting-started/support-feedback.md#email-support) for further advice, before you purchase HNS.

### Can I get a free voucher for your assets?

It should be self-explanatory, but we can't provide everyone with free copies of our addons :)\
We have only a handful of free vouchers available each year, so we exclusively give them out to students (with legal documents / proof of study).

### How to use HNS in an environment with multiple scenes?

That's actually really easy to accomplish with the [Scene Manager](/hud-navigation-system/scene-manager/overview.md). Just make sure you've enabled the *Don't Destroy On Load* [setting](/hud-navigation-system/hud-navigation-system/settings.md#system-settings) on the *HUD Navigation System* and let the scene manager do the rest. For e.g. menu scenes, where you don't need HNS, simply disable the system on these scenes with the *Disabled In Scene* option.
