HUD Navigation System
  • HUD Navigation System
  • Getting Started
    • Installation
    • Example Content
    • Support / Feedback
    • FAQ's
  • HUD Navigation System
    • Component Info
    • Settings
  • HUD Navigation Canvas
    • Component Info
    • Settings / UI References
  • HUD Navigation Element
    • Component Info
    • Settings
    • Element Settings
    • UI Prefabs
    • Events
  • Scene Manager
    • Component Info
    • Settings
    • Scene Configurations
  • Map Profiles
    • Component Info
    • Create Profiles
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  • Can I use HNS for my VR/XR project?
  • Is this asset also suitable for 2D / 2.5D games?
  • Can I get a free voucher for your assets?
  • How to use HNS in an environment with multiple scenes?

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  1. Getting Started

FAQ's

Frequently Asked Questions

PreviousSupport / FeedbackNextComponent Info

Last updated 5 years ago

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Can I use HNS for my VR/XR project?

Currently VR/XR is not supported, because the HNS canvas runs in screen space. We're already working on an addon for HNS, which already supports most of the features of HNS. A working beta will be released to the store once we've integrated all features of the main asset. Stay tuned!

Is this asset also suitable for 2D / 2.5D games?

2D is not supported "out-of-the-box", but we have a few customers, which successfully use HNS in their 2D/2.5D games. This mostly depends on the individual setup of your project. Please for further advice, before you purchase HNS.

Can I get a free voucher for your assets?

It should be self-explanatory, but we can't provide everyone with free copies of our addons :) We have only a handful of free vouchers available each year, so we exclusively give them out to students (with legal documents / proof of study).

How to use HNS in an environment with multiple scenes?

That's actually really easy to accomplish with the . Just make sure you've enabled the Don't Destroy On Load on the HUD Navigation System and let the scene manager do the rest. For e.g. menu scenes, where you don't need HNS, simply disable the system on these scenes with the Disabled In Scene option.

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