Settings / UI References
Component configuration options
Last updated
Component configuration options
Last updated
The HUD Navigation Canvas is controlled by the settings of the HUD Navigation System component. This component is used to link/assign the different UI References to the system.
HNS needs to know, where to find the different UI elements inside your UI Canvas. Each feature needs specific UI elements to work properly, so make sure to correctly assign them.
The most simply way to get started is to duplicate the canvas prefab and customize it to your needs. You'll find the prefab in the prefabs folder: Sickscore Games > HUD Navigation System > Resources > Prefabs.
Panel: The parent transform, which holds all UI components for this feature.
Radar: The actual radar transform, which has the image of your radar.
Player Indicator: A transform, which represents the icon/location of your player.
Element Container: The container transform, which holds all instantiated elements.
Panel: The parent transform, which holds all UI components for this feature.
Compass: The actual compass transform, which has the image of your compass.
Element Container: The container transform, which holds all instantiated elements.
Panel: The parent transform, which holds all UI components for this feature.
Element Container: The container transform, which holds all instantiated elements.
Panel: The parent transform, which holds all UI components for this feature.
Map Mask Image: The parent transform of the map container, which has an image mask component attached. The image mask will clip the minimap and hides the borders of the map texture.
Map Container: The container transform for all instantiated map layers.
Player Indicator: A transform, which represents the icon/location of your player.
Element Container: The container transform, which holds all instantiated elements.