> For the complete documentation index, see [llms.txt](https://sickscoregames.gitbook.io/hud-navigation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sickscoregames.gitbook.io/hud-navigation-system/hud-navigation-canvas/settings-references.md).

# Settings / UI References

## :gear: Settings

The *HUD Navigation Canvas* is controlled by the settings of the [HUD Navigation System](/hud-navigation-system/hud-navigation-system/settings.md) component. This component is used to link/assign the different *UI References* to the system.

## :anchor: UI References

HNS needs to know, where to find the different UI elements inside your UI Canvas. Each feature needs specific UI elements to work properly, so make sure to correctly assign them.

{% hint style="info" %}
The most simply way to get started is to duplicate the canvas prefab and customize it to your needs. You'll find the prefab in the prefabs folder:\
*Sickscore Games* > *HUD Navigation System* > *Resources* > *Prefabs*.
{% endhint %}

### Radar References

* **Panel:** The parent transform, which holds all UI components for this feature.
* **Radar:** The actual radar transform, which has the image of your radar.
* **Player Indicator:** A transform, which represents the icon/location of your player.
* **Element Container:** The container transform, which holds all instantiated elements.

### Compass Bar References

* **Panel:** The parent transform, which holds all UI components for this feature.
* **Compass:** The actual compass transform, which has the image of your compass.
* **Element Container:** The container transform, which holds all instantiated elements.

### Indicator References

* **Panel:** The parent transform, which holds all UI components for this feature.
* **Element Container:** The container transform, which holds all instantiated elements.

### Minimap References

* **Panel:** The parent transform, which holds all UI components for this feature.
* **Map Mask Image:** The parent transform of the map container, which has an image mask component attached. The image mask will clip the minimap and hides the borders of the map texture.
* **Map Container:** The container transform for all instantiated map layers.
* **Player Indicator:** A transform, which represents the icon/location of your player.
* **Element Container:** The container transform, which holds all instantiated elements.
