> For the complete documentation index, see [llms.txt](https://sickscoregames.gitbook.io/hud-navigation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sickscoregames.gitbook.io/hud-navigation-system/map-profiles/create-profiles.md).

# Create Profiles

## Map Texture Creator

The *Map Texture Creator* is used to render a static texture of your whole map and create a [Map Profile](/hud-navigation-system/map-profiles/overview.md) out of it. The final texture can be edited in an image program to customize the look and feel of your (mini)map.

{% hint style="info" %}
Make sure to hide all elements, which should not appear on the final map texture, before you create the *Map Profile*.
{% endhint %}

You'll find the *Map Texture Creator* in the Unity main menu:\
*Window* > *Sickscore Games* > *HUD Navigation System* > *Map Texture Creator*

![](/files/-M6LQx-vv7reuu2Fo5J8)

## :level\_slider: Usage

Once you open the *Map Texture Creator*, a new GameObject called '*HNS MapTextureCreator*' will be automatically added to the scene, which holds all necessary components.

The process of creating a new *Map Profile* is pretty straightforward:

1. Enter a name for your new MapProfile
2. Select a fitting texture size.
3. Adjust the bounding box of your map. Use the box handles to modify the size within the scene view.
4. (optional) Assign your terrain / level mesh to automatically adjust the size of the bounding box. With the *Scale Multiplier* you can manually fine-tune the size of the generated bounding box.

Once the *Map Profile* is created, it will be highlighted in the project window and is ready to be assigned to the [HUD Navigation System](/hud-navigation-system/hud-navigation-system/settings.md#minimap-settings) component or to a [Scene Configuration](/hud-navigation-system/scene-manager/scene-configurations.md).
