HUD Navigation System
  • HUD Navigation System
  • Getting Started
    • Installation
    • Example Content
    • Support / Feedback
    • FAQ's
  • HUD Navigation System
    • Component Info
    • Settings
  • HUD Navigation Canvas
    • Component Info
    • Settings / UI References
  • HUD Navigation Element
    • Component Info
    • Settings
    • Element Settings
    • UI Prefabs
    • Events
  • Scene Manager
    • Component Info
    • Settings
    • Scene Configurations
  • Map Profiles
    • Component Info
    • Create Profiles
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  • Map Texture Creator
  • Usage

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  1. Map Profiles

Create Profiles

How to generate map textures and create map profiles.

PreviousComponent Info

Last updated 5 years ago

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Map Texture Creator

The Map Texture Creator is used to render a static texture of your whole map and create a out of it. The final texture can be edited in an image program to customize the look and feel of your (mini)map.

Make sure to hide all elements, which should not appear on the final map texture, before you create the Map Profile.

You'll find the Map Texture Creator in the Unity main menu: Window > Sickscore Games > HUD Navigation System > Map Texture Creator

Once you open the Map Texture Creator, a new GameObject called 'HNS MapTextureCreator' will be automatically added to the scene, which holds all necessary components.

The process of creating a new Map Profile is pretty straightforward:

  1. Enter a name for your new MapProfile

  2. Select a fitting texture size.

  3. Adjust the bounding box of your map. Use the box handles to modify the size within the scene view.

  4. (optional) Assign your terrain / level mesh to automatically adjust the size of the bounding box. With the Scale Multiplier you can manually fine-tune the size of the generated bounding box.

Usage

Once the Map Profile is created, it will be highlighted in the project window and is ready to be assigned to the component or to a .

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Map Profile
Scene Configuration
HUD Navigation System